Dilock
Dilock is a puzzle game with handcrafted levels where you guide a robotic orb through every edge of an interconnected network. Buttons, one-directional edges, teleports, neutral edges, flippable elements, and other mechanics introduce new rules and make each puzzle behave differently.
You play as a small robotic orb sent to a distant planet on an urgent mission. By solving its dormant systems and activating its engines, the orb may be able to move the planet away from an approaching meteorite.
This early demo includes:
- 25 handcrafted puzzles
- Simple click-to-move controls
- A variety of unique puzzle mechanics
- A clean, colorful, Moebius-inspired sci-fi world
Dilock is still in active development, so some mechanics, visuals, and levels may change. This demo is intended to test the game’s core ideas and gather initial feedback before the next phase of development.
A Steam page is planned next, where you’ll be able to wishlist Dilock and follow future updates before the demo arrives there.
Feedback is especially valuable at this stage. Please share what felt intuitive, what was confusing, which puzzles or mechanics stood out, and what you would like to see developed further. Comments, ratings, and gameplay recordings are greatly appreciated.
Played demo? Leave feedback or comment below.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Yan's Puzzles |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Sci-fi, Singleplayer |
| Average session | A few minutes |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code, Sounds, Text |





Comments
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I genuinely enjoyed the puzzles! Despite it being a demo it already shows a high degree of visual polish (love how the lines strech and bounce when the orb flies around). Super promising and extensible idea. I'm looking forward to more puzzles and new puzzle elements.
Also I find it impressive that the puzzle is visually clear and understandable without any written instruction. That speaks for strong visual and puzzle design, really good job!
Little polish idea: the orb could follow the player's cursor with it's gaze (like the shapes do in Is this Seat Taken for instance)
Thank you so much! I put a lot of effort into making the mechanics understandable through visuals alone, so hearing that the puzzles felt clear without written instructions means a lot! I have plenty of ideas for new puzzle elements and more complex levels if I continue with the full version.
And having the orb follow the cursor with its gaze is a lovely idea! It would give it a bit more personality without adding visual clutter. I’ll definitely experiment with it :)