Dilock is a puzzle game with handcrafted levels where you guide a robotic orb through every edge of an interconnected network. Buttons, one-directional edges, teleports, neutral edges, flippable elements, and other mechanics introduce new rules and make each puzzle behave differently.

You play as a small robotic orb sent to a distant planet on an urgent mission. By solving its dormant systems and activating its engines, the orb may be able to move the planet away from an approaching meteorite.

This early demo includes:

  • 25 handcrafted puzzles
  • Simple click-to-move controls
  • A variety of unique puzzle mechanics
  • A clean, colorful, Moebius-inspired sci-fi world

Dilock is still in active development, so some mechanics, visuals, and levels may change. This demo is intended to test the game’s core ideas and gather initial feedback before the next phase of development.

A Steam page is planned next, where you’ll be able to wishlist Dilock and follow future updates before the demo arrives there.

Feedback is especially valuable at this stage. Please share what felt intuitive, what was confusing, which puzzles or mechanics stood out, and what you would like to see developed further. Comments, ratings, and gameplay recordings are greatly appreciated.  

Played demo? Leave feedback or comment below.

Published 10 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorYan's Puzzles
GenrePuzzle
Made withUnity
Tags2D, Sci-fi, Singleplayer
Average sessionA few minutes
InputsMouse
AI DisclosureAI Assisted, Code, Sounds, Text

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